A Video Game That Is Underrated

Vampire: The Masquerade - Bloodlines for the PC was released back in 2004. To be honest, I really struggled to think up a game that could be considered underrated by my standard and I'm not totally convinced this title does it either. I guess that maybe that means that I play mostly excellent games in most cases since one didn't immediately jump to mind for this..
On Metacritic, an aggregate rating website, Vampire: The Masquerade sits at a very commendable 80% rating and at the time of review it received its fair share of praise from critics for the right reasons in areas it excelled but to quote IGN's own review it was "a grand RPG, but a flawed gem of a game."
Where it comes in underrated for me I guess is with the everyone else part. Sure, there are people out there who can hold it up in the light and pay it great words like quite a few of the journalist and critic did but it seems that to the main contingent of the public it just got shuffled off into a dark, dank sewer. I can quite understand why it would though and will openly admit that the game had bugs a plenty to rear their ugly head. In the rush to push the game out it was clear corners were cut and the bugs did leave quite a mess through the sour underbelly of the L.A. night. That rush also left the last third of the game with quite some pacing issues and combat took to more of the foreground with the battle filled wind up to the conclusion. Now that might not have been such a problem if the battle system wasn't as clumsy and so undercooked to make it a chore which was only exacerbated further by the dumb as a doorknob A.I. found in opponents.

Really, I truly can see how all that would turn off any gamer but if given the chance it deserves I am sure the positives that really shine can be the game's redemption. What Vampire: The Masquerade does right it it does so of such a brilliant calibre. Then dirty, dangerous nights of L.A. have never been so enticing thanks to an incredibly moody, gritty and mature construction of the setting. This is in no small part helped by the diverse and quite unique cast of characters who stalk the late nights, and provide many a memorable lines and moments.
They are all part of the bigger picture, the story that drives the player through the game and keeps you submerged in a world that you could only have imagined. This is no B-grade Hollywood horror movie but a brutal and terrifying look into a society hidden in plain sight. Relatively undetected for thousands of years they have walked amongst humans, shared the night, and taken great length to keep their secrecy. This is a society that is well built with structure, rules and a hierarchy, and the Vampire: The Masquerade pulls you in as a fresh set of eyes and introduces you piece by piece into this horrific world which it isn't afraid to let you sink your teeth into.
How you go about it is let quite openly to you however as the game offers a plethora of choice and consequences. It wouldn't be much of a role-playing game if it didn't but even the simplest or smallest of tasks can take on a far greater weight than one first saw.
One of the most basic necessities of a vampire can prove to be a massive undertaking on moral choice and ultimate consequences. That is of course feeding, the consumption blood to keep a vampire alive as well as heal and power the supernatural abilities at their disposal. Your creation isn't limited to drinking from just humans as blood banks are available to make black market purchases from or one could turn to the four-legged, squeaking blood sacks that is a rat. Overcoming the task on deciding which source to draw upon for sustenance isn't the only matter as if going human there is then the matter of being in control of just how much to take from the victim. One could take just enough to keep themselves growing or instead you could drain them absolutely dry, leaving a trail of cooling corpses in your wake.

If that is the great ordeal of choice and consequence in just the most basic of gameplay then imagine what you come across as you make your way through the seedy streets of L.A. and the events unfolding. As a up and coming fledging to the vampire world you are thrust into a plot of intrigue and power plays that have you being dragged right into the middle. Your choices and actions will matter but at times you are just hoping that you survive the night. To be then able to go and do it all again just to see what different choices make would add to its re-playability enough but the choices of varied clans to make your character can shift things even more so and open up larger opportunities. This is especially true for the Nosferatu and Malkavian clans who offer up incredibly unique perspectives or ways of playing as the former is a vampire of true horror who must stick to the shadows whilst the latter is utterly insane, a curse of their bloodline that provides a view of the world like no other and opens up totally loony dialogue of just their own and a strange insight into many things.
Ultimately what Vampire: The Masquerade - Bloodlines does is immersion. It can drag you kicking and screaming into its dark, twisted world but if given a proper chance you may just find yourself sliding into it so completely without even noticing thanks to its sinister allure. Yes, the bugs and lukewarm combat do their best to ruin the mood but if you can just overlook that and give the game a proper chance I think that anyone could be surprised by what goes bump in the night.